-----------------------------------
-- Jishnu's Radiance
-- Archery weapon skill
-- Skill level: 357
-- Empyrean Weapon Skill
-- RNG Main Job Required
-- Aligned with the Thunder & Breeze Gorget.
-- Aligned with the Thunder Belt & Breeze Belt.
-- Element:
-- Modifiers: DEX:60%
-- 100%TP    200%TP    300%TP
-- 1.75      1.75      1.75
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)

    local params = {};
    params.numHits = 3;
    params.ftp100 = 1.75; params.ftp200 = 1.75; params.ftp300 = 1.75;
    params.str_wsc = 0.0; params.dex_wsc = 0.60; params.vit_wsc = 0.0;
    params.agi_wsc = 0.00; params.int_wsc = 0.0; params.mnd_wsc = 0.0;
    params.chr_wsc = 0.0;
    params.crit100 = 0.15; params.crit200 = 0.2; params.crit300 = 0.25;
    params.canCrit = true;
    params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
    params.atkmulti = 1;
    params.multiHitfTP = true

    if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
        params.dex_wsc = 0.8;
    end

    local damage, criticalHit, tpHits, extraHits, shadowsAbsorbed = doRangedWeaponskill(player, target, wsID, params, tp, primary, action);
    if shadowsAbsorbed + tpHits + extraHits == 3 then
        action:speceffect(target:getID(), bit.bor(action:speceffect(target:getID()), 8))
    elseif shadowsAbsorbed + tpHits + extraHits == 2 then
        action:speceffect(target:getID(), bit.bor(action:speceffect(target:getID()), 4))
    end
    return tpHits, extraHits, criticalHit, damage;

end;
